Explain memory management in operating systems?
Graphics Software Engineer Interview Questions
103 graphics software engineer interview questions shared by candidates
One unexpected logical-mathemathics question. Easy to answer if you think about it (so checking reasoning ability)
multi-core architecture
Mutex, Semaphores,Paging and other coding questions
a. Check if a number is a power of 2. b. GLSL shader debug c. Pointers d. Memory allocation and deallocation – 2D matrix e. Explain the graphics pipeline f. What is the GPU architecture/ programming model ? g. Can we have the depth testing before the fragment shader? h. What is a particular case when we would need depth testing after the fragment shader i. Design a parking garage j. Cycle in a directed graph…. k. SetBit/ClearBit/isBitSET l. Implement your own memoryAlloc function m. Delete nodes with a particular value in a LinkedList n. Allocate a 2D array using malloc and access its elements o. Opengl vs openglES (OpenGL basics) p. How would you debug a memory leak. r. At what GL call does the command buffer submission happen ?
What is deferred rendering
Many questions about C++, OpenGL and 3D in general.
Heavily based on pointers and C++, bit manipulation
What is antialiasing and name 5 different AAs? Array of values to move zeros to the front, non-zeros to the back. Spot what is wrong with this code - 0 instead of O (basically do you have two eyeballs question)? Egg dropping problem, jar of 2, marble sorting question.
Implement a linked list. How do you allocate memory
Viewing 81 - 90 interview questions