Designer Interview Questions

Designer Interview Questions

Un Designer può lavorare in numerosi settori diversi, come la grafica, il web, le app, i software, la moda e il design di interni. I Designer applicano le proprie capacità creative per dare vita a elementi visivamente accattivanti e coinvolgenti. Durante i colloqui per una posizione da Designer, gli intervistatori spesso pongono domande relative a conoscenze e competenze specifiche.

Domande tipiche dei colloqui per Designer e come rispondere

Question 1

Domanda 1: Come superi un blocco creativo?

How to answer
Come rispondere: Le persone che ricoprono ruoli creativi, come nell'ambito del design, devono mettere spesso in pratica capacità particolari e possono subire un blocco quando si sentono in difficoltà o insicure su come procedere. Quando rispondi a questa domanda, chiarisci che in presenza di un blocco creativo eviti di rimandare il problema e descrivi le idee che sfrutti per superarlo.
Question 2

Domanda 2: Descrivi una volta in cui un cliente non è stato soddisfatto del tuo lavoro.

How to answer
Come rispondere: I designer si ritrovano spesso in situazioni in cui la loro visione non è in linea con quella del cliente. Prima del colloquio pensa a una determinata situazione in cui hai dovuto adattare il tuo lavoro per soddisfare i desideri del cliente. Utilizza il metodo STAR, ovvero Situation, Task, Action, Result, per descrivere la situazione, i tuoi compiti, le azioni intraprese e i risultati ottenuti.
Question 3

Domanda 3: In che modo riesci a trovare equilibrio tra più progetti che hanno priorità contrapposte?

How to answer
Come rispondere: I Designer devono regolarmente trovare un equilibrio tra più progetti che spesso prevedono priorità contrapposte. Utilizza questa domanda per descrivere in che modo gestisci le situazioni stressanti, soprattutto quando al lavoro in corso si aggiungono richieste o esigenze urgenti di un cliente. La risposta a questa domanda ti permette anche di delineare il metodo organizzativo che usi per rispettare le scadenze e gestire i vari incarichi.

80,388 designer interview questions shared by candidates

Design Challenge Fly me to the moon - Background The year is 2025. Space tourism is booming, and Sky has joined forces with Elon Musk’s SpaceX to be its first in-flight entertainment partner aboard its spacecraft ‘Starship’. Journeying to the moon and back takes six days, so there’s plenty of time for space tourists to catch up on the latest films, TV shows and watch live sporting events - all streamed in glorious 8k via satellite frequency. Your challenge You are new to Sky and haven’t used the service before, but you enjoy watching most films, TV shows and sport. We are not asking you to design the full in-flight app - focus on designing either onboarding, content discovery or the player experience. To keep the design grounded (pardon the pun), assume the input device will be a phone which can connect to a display. Think about the year and how technology might have moved on. What could streaming look like in five years’ time, for example? What we’d like to see Your full thought process – how you think, your sketches, wireframes and journey flows. Show your sketches, ideas you have rejected, anything you have. The final UX Design (wireframes are fine) – we like to see attention to detail. A prototype presented in the tool of your choice. This design challenge should take you a couple of evenings to complete but do spend more time on it if you need to.
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User Experience Designer Interview

Interviewed at Sky

3.5
Jul 25, 2021

Design Challenge Fly me to the moon - Background The year is 2025. Space tourism is booming, and Sky has joined forces with Elon Musk’s SpaceX to be its first in-flight entertainment partner aboard its spacecraft ‘Starship’. Journeying to the moon and back takes six days, so there’s plenty of time for space tourists to catch up on the latest films, TV shows and watch live sporting events - all streamed in glorious 8k via satellite frequency. Your challenge You are new to Sky and haven’t used the service before, but you enjoy watching most films, TV shows and sport. We are not asking you to design the full in-flight app - focus on designing either onboarding, content discovery or the player experience. To keep the design grounded (pardon the pun), assume the input device will be a phone which can connect to a display. Think about the year and how technology might have moved on. What could streaming look like in five years’ time, for example? What we’d like to see Your full thought process – how you think, your sketches, wireframes and journey flows. Show your sketches, ideas you have rejected, anything you have. The final UX Design (wireframes are fine) – we like to see attention to detail. A prototype presented in the tool of your choice. This design challenge should take you a couple of evenings to complete but do spend more time on it if you need to.

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